> For the complete documentation index, see [llms.txt](https://docs.immortalcreed.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.immortalcreed.com/cards/equipment/abilities.md).

# Abilities

Equipment cards can also trigger unique abilities affecting you or your opponent.

Some examples of Equipment card abilities are [Heal](/gameplay/counters/healing.md) and [Stun](/gameplay/counters/stun.md).

<figure><img src="/files/VayV1VgFpIQ4j8uU7aru" alt=""><figcaption></figcaption></figure>

If a weapon type Equipment card that deals damage has an ability, the ability is only triggered on a successful hit with the weapon dealing at least 1 damage. Non-weapon Equipment cards that do not deal damage will always trigger their ability.
