> For the complete documentation index, see [llms.txt](https://docs.immortalcreed.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.immortalcreed.com/cards/equipment/abilities.md).

# Abilities

Immortal Creed was shut down on October 26, 2025. This documentation is for archival purposes only.

Equipment cards can also trigger unique abilities affecting you or your opponent.

Some examples of Equipment card abilities are [Heal](/gameplay/counters/healing.md) and [Stun](/gameplay/counters/stun.md).

<figure><img src="https://3174148531-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqPbVZligiAFZFTmqaqci%2Fuploads%2F3n6UV8t99umLxlfI3FFF%2Fic-card.png?alt=media&amp;token=8683e981-de6b-4b83-9e53-17d45845969b" alt=""><figcaption></figcaption></figure>

If a weapon type Equipment card that deals damage has an ability, the ability is only triggered on a successful hit with the weapon dealing at least 1 damage. Non-weapon Equipment cards that do not deal damage will always trigger their ability.
