# Shields

When a shield is triggered, a defense amount ![](/files/1bQB6G7qXSt8izasIs5n) is stacked for use against the next successful incoming attack from your opponent. This defense can block damage during the same turn if triggered as fast or faster than your opponent's weapon. If a shield triggers after your opponent's card played this turn, the defense amount will be saved and used against the next successful incoming attack.

Standard shields block physical damage and aren't as effective against Magic attacks. The defense amount is subtracted in full from incoming Melee and Ranged damage. Only half of a regular shield's defense amount applies to incoming Magic damage (rounded down).

If a shield triggers while a previous saved defense amount exists, the previous amount is lost.

<figure><img src="/files/gDQRC9Gc0r9deCKBX4UB" alt=""><figcaption></figcaption></figure>

*“It would hurt less if you didn’t get hit! Maybe you should stand behind a wall. But since you can’t do that, use this shield instead. Hide behind it!”*\
*- Legion Trainer*


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.immortalcreed.com/gameplay/counters/shields.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
