> For the complete documentation index, see [llms.txt](https://docs.immortalcreed.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.immortalcreed.com/gameplay/counters/stun.md).

# Stun

Immortal Creed was shut down on October 26, 2025. This documentation is for archival purposes only.

A card can have a chance to Stun your opponent.

<figure><img src="https://3174148531-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqPbVZligiAFZFTmqaqci%2Fuploads%2FJoScZjRIOHEf63W0Svfm%2Fic-card.png?alt=media&amp;token=a5f537a9-40e4-41f8-9d96-073357f902ee" alt=""><figcaption></figcaption></figure>

If an Immortal is Stunned, the next Equipment card it would play is negated. After a single Equipment card is negated, the Immortal recovers from the Stun effect.

When a card with a Stun effect triggers before your opponent's card in the same turn, the immediate opposing card is negated. If a Stun effect triggers at the same time or after your opponent's card triggers, the card played on the following turn is negated.

*The perfect time to attack is when the enemy can not.*
