> For the complete documentation index, see [llms.txt](https://docs.immortalcreed.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.immortalcreed.com/gameplay/how-to-play/speed.md).

# Speed

A card's Speed ![](/files/RXS3F37vt07eEStW4Npd) designates when during a turn the card's damage or effect will trigger. This provides an order of operations within a turn to determine, for example, if a counter is fast enough to affect the current incoming attack. A lower Speed represents a faster card, with a Speed of 1 being the fastest and 9 being the slowest.

The Speed value represents the second within a round when the card triggers. Each turn is made of 10 seconds. All Equipment cards trigger on seconds 1 through 9, with second 10 being used for end of turn effects like poison damage.

Two cards can trigger at the same time if they have the same Speed.

If a faster card deals a killing blow the dead Immortal's card does not trigger. Although the Speed difference between your card and your opponent's card doesn't affect the outcome of every turn, a close match can sometimes come down to who can deal the quicker final blow.

<figure><img src="/files/SzEuYHDADgr2EdFd8sJP" alt=""><figcaption></figcaption></figure>

*“Strike first, strike swift, and strike deadly.”*\
*- Calling card of unknown Shadow*
