> For the complete documentation index, see [llms.txt](https://docs.immortalcreed.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.immortalcreed.com/gameplay/hit-chance.md).

# Hit Chance

Immortal Creed was shut down on October 26, 2025. This documentation is for archival purposes only.

A weapon type Equipment card with damage can have a chance to miss, negating all damage for the attack. An Immortal's Hit Chance with each damage type is shown below the Immortal in the combat view.

<figure><img src="https://3174148531-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqPbVZligiAFZFTmqaqci%2Fuploads%2F1nvo2Ldb63FJY31y8F4c%2Fhitchance.png?alt=media&amp;token=ead4fa4c-8d79-4d90-ad9f-78a5cb2a1565" alt=""><figcaption></figcaption></figure>

Each damage type has a base Hit Chance which can be increased or lowered by Immortal and Equipment card modifiers. If a modifier would increase hit chance over 100% the excess is instead added to % damage dealt with that damage type.

When a card with a hit chance triggers in combat, a hit roll of 1-100 is made. This roll must be equal to or less than the current hit chance % for the card's primary damage type. If the roll is higher than the hit chance % number, the attack misses.

*“One can not kill what one can not hit.”*\
*- Master Nojiru*
