# Hit Chance

A weapon type Equipment card with damage can have a chance to miss, negating all damage for the attack. An Immortal's Hit Chance with each damage type is shown below the Immortal in the combat view.

<figure><img src="/files/ttZPsk044xbvmSLgfFnS" alt=""><figcaption></figcaption></figure>

Each damage type has a base Hit Chance which can be increased or lowered by Immortal and Equipment card modifiers. If a modifier would increase hit chance over 100% the excess is instead added to % damage dealt with that damage type.

When a card with a hit chance triggers in combat, a hit roll of 1-100 is made. This roll must be equal to or less than the current hit chance % for the card's primary damage type. If the roll is higher than the hit chance % number, the attack misses.

*“One can not kill what one can not hit.”*\
*- Master Nojiru*


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.immortalcreed.com/gameplay/hit-chance.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
