> For the complete documentation index, see [llms.txt](https://docs.immortalcreed.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.immortalcreed.com/gameplay/locations.md).

# Locations

Each match takes place in a unique location setting of Alara. The environment of a location determines special effects and modifiers to a battle.

A few common locations are:

* Arena

  No rules, only mayhem.
* Cave\
  No ranged weapons allowed.
* Mountaintop\
  Match only lasts 4 rounds. No shields or heals allowed.
* Swamp\
  Random poison damage each round.
* Island\
  Your magic has no power here.
* Riverbank\
  No melee weapons allowed.
* The Void\
  No RNG allowed.

*“We fight. From the Deepsmith forges through Crommen cities to the wilds of Morinth Forest we will fight any and all willing to challenge us.”*\
*- Creststrider, Carthian warrior*
