Immortal Creed Docs
  • Welcome, Outsider!
  • Introduction
    • What is Immortal Creed?
    • For VALOR!
    • Play Anywhere
  • Cards
    • Immortals
      • Modifiers
      • Abilities
      • Races
        • Thrall
        • Deepsmiths
        • Crathian
        • Crommen
        • Thratan
        • Kayan
    • Equipment
      • Modifiers
      • Abilities
    • Card Level
    • Card Rarity
    • Card Power
    • Gold Foil Cards
    • Combining Cards
  • Gameplay
    • How to Play
      • Selecting an Immortal
      • Choosing Equipment
      • Matches
      • Rounds
      • Turns
      • Speed
    • Locations
    • Hit Chance
    • Damage Types
      • Melee Damage
      • Ranged Damage
      • Magic Damage
      • Poison Damage
    • Counters
      • Shields
      • Magic Reflection
      • Stun
      • Healing
    • Ranks
    • Rank Progression
    • Rank Advancement
    • Match Rewards
    • CREEDMARK
    • Season Rewards
  • Assets
    • Wallets
    • Card Packs
    • Pack Pricing
    • Currencies
      • VALOR
      • Creedits
      • CREED
      • CRAFT
    • NFTs
    • Trading
  • Learn More
    • Discord
    • API
  • Attributions
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  1. Gameplay

Locations

Each match takes place in a unique location setting of Alara. The environment of a location determines special effects and modifiers to a battle.

A few common locations are:

  • Arena

    No rules, only mayhem.

  • Cave No ranged weapons allowed.

  • Mountaintop Match only lasts 4 rounds. No shields or heals allowed.

  • Swamp Random poison damage each round.

  • Island Your magic has no power here.

  • Riverbank No melee weapons allowed.

  • The Void No RNG allowed.

“We fight. From the Deepsmith forges through Crommen cities to the wilds of Morinth Forest we will fight any and all willing to challenge us.” - Creststrider, Carthian warrior

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Last updated 5 months ago