> For the complete documentation index, see [llms.txt](https://docs.immortalcreed.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.immortalcreed.com/gameplay/damage-types/magic-damage.md).

# Magic Damage

Immortal Creed was shut down on October 26, 2025. This documentation is for archival purposes only.

Magic damage ![](https://3174148531-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqPbVZligiAFZFTmqaqci%2Fuploads%2FNH267QTwKwnBcOPxHCsZ%2Fmagicicon.png?alt=media\&token=cfe203e9-15df-43b4-9ca8-933b5c767459) is generally a single damage amount, with a 100% chance to hit.

Magic damage provides the most consistent play style. Duels between magic users can completely eliminate any chance from a battle, with the victor being determined solely by skill and card power.

Most Immortal and Equipment card Magic modifiers will increase damage amount.

<figure><img src="https://3174148531-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqPbVZligiAFZFTmqaqci%2Fuploads%2Fv2WSLbdUOTt4cMBTBDyo%2Fmagicicon.png?alt=media&amp;token=afcf739e-dc5d-4602-9d0d-64977d1fc626" alt=""><figcaption></figcaption></figure>

*“Essence is what binds the world of Alara, and its magic is what binds us to Vel Noem.”*\
*- Tu’ Athell, High Priestess*
