> For the complete documentation index, see [llms.txt](https://docs.immortalcreed.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.immortalcreed.com/gameplay/damage-types/melee-damage.md).

# Melee Damage

Immortal Creed was shut down on October 26, 2025. This documentation is for archival purposes only.

Melee damage ![](https://3174148531-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqPbVZligiAFZFTmqaqci%2Fuploads%2FWKQyKcUYmmoAiUQzLKxh%2Fmeleeicon.png?alt=media\&token=f0f77bed-b5a8-4720-99cb-c88fcb9af47d) is usually a single damage amount, with an 80% chance to hit your opponent. This provides a balance of skill, card power and chance.

In most cases Immortal and Equipment card Melee modifiers will increase damage amount.

<figure><img src="https://3174148531-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FqPbVZligiAFZFTmqaqci%2Fuploads%2FYHwMzCRBtwWWhNkeNNbW%2Fmeleeicon.png?alt=media&amp;token=9ae7b562-4517-4ca6-98b7-6f8b7ab756e6" alt=""><figcaption></figcaption></figure>

*“Sometimes you just need a bigger hammer.”*\
*- Steelshard, Deepsmith forger*
